{"id":74633,"date":"2026-04-03T10:57:19","date_gmt":"2026-04-03T14:57:19","guid":{"rendered":"https:\/\/vgvote.com\/?p=74633"},"modified":"2026-04-03T13:40:12","modified_gmt":"2026-04-03T17:40:12","slug":"dead-by-daylight-devs-share-their-live-service-secret-start-by-not-making-a-live-game","status":"publish","type":"post","link":"https:\/\/vgvote.com\/?p=74633","title":{"rendered":"Dead by Daylight Devs Share Their Live-Service Secret: \u2018Start by Not Making a Live Game\u2019"},"content":{"rendered":"<section data-transform=\"mobile-ad-break\">\n<p>As <a href=\"https:\/\/www.ign.com\/games\/dead-by-daylight\">Dead by Daylight<\/a> rapidly approaches its 10th anniversary, the developers at Behaviour Interactive have shared their secret to a successful live-service game: \u201cYou have to start by not making a live game.\u201d<\/p>\n<p>Head of partnerships Mathieu Cote and creative director Dave Richard opened up about the studio\u2019s game development strategy during a conversation with IGN at the Game Developers Conference 2026 (GDC). While the team is busy looking to the future of its asymmetrical horror hit, they\u2019re also taking the opportunity to look at how they\u2019ve made it to the 10-year milestone.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"exclusive-dead-by-daylight-new-survivor-reveal-behind-the-scenes\" data-loop=\"\">\n<p>Through the highs and lows, Richard says Behaviour has managed to keep Dead by Daylight alive by \u201creinventing ourselves\u201d and \u201clistening to our community.\u201d It\u2019s meant adapting to player desires as the market has evolved, with more modes, Killers and Survivors, and gameplay tweaks added into the recipe as the years come and go.<\/p>\n<p>The plan wasn\u2019t to be a live-service game when launch arrived June 14, 2016, though. Instead, Richard and Cote feel Dead by Daylight has been able to stick around because Behaviour first sought out to create a game that was always fun to replay.<\/p>\n<p>\u201cWe created a game, and then through the years,<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As Dead by Daylight rapidly approaches its 10th anniversary, the developers at Behaviour Interactive have shared their secret to a successful live-service game: \u201cYou have to start by not making a live game.\u201d Head of partnerships Mathieu Cote and creative director Dave Richard opened up about the studio\u2019s game development strategy during a conversation with&#8230;<\/p>\n","protected":false},"author":53,"featured_media":74635,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[],"class_list":["post-74633","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-external","brand-ign"],"_links":{"self":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74633"}],"collection":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74633"}],"version-history":[{"count":3,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74633\/revisions"}],"predecessor-version":[{"id":74637,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74633\/revisions\/74637"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/media\/74635"}],"wp:attachment":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74633"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74633"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74633"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}