{"id":74728,"date":"2026-04-06T14:52:38","date_gmt":"2026-04-06T18:52:38","guid":{"rendered":"https:\/\/vgvote.com\/?p=74728"},"modified":"2026-04-06T17:36:51","modified_gmt":"2026-04-06T21:36:51","slug":"return-of-the-obra-dinn-dev-says-ai-makes-him-hesitant-to-talk-about-new-projects","status":"publish","type":"post","link":"https:\/\/vgvote.com\/?p=74728","title":{"rendered":"Return of the Obra Dinn Dev Says AI Makes Him Hesitant to Talk About New Projects"},"content":{"rendered":"<section data-transform=\"mobile-ad-break\">\n<p><a href=\"https:\/\/www.ign.com\/games\/papers-please\">Papers, Please<\/a> and <a href=\"https:\/\/www.ign.com\/games\/return-of-the-obra-dinn\">Return of the Obra Dinn<\/a> developer Lucas Pope is hesitant to reveal too much about the games he\u2019s working on because he\u2019s concerned his projects could \u201cget slurped up by AI.\u201d<\/p>\n<p>The mind behind some of the most critically acclaimed indie titles of the last 20 years talked about his past, present, and future in game development during a conversation No More Robots co-founder Mike Rose and Vlambeer co-founder Rami Ismail on the <a href=\"https:\/\/www.youtube.com\/watch?v=_4tmVdKPgUA\">Mike &amp; Rami Are Still Here podcast<\/a>. When speaking about his approach to the business side of his projects, Pope spoke about his desire to be open about his process \u2013 and why he may refrain from doing so.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"return-of-the-obra-dinn-launch-trailer\" data-loop=\"\">\n<p>\u201cBut I also like to talk about the stuff I\u2019m working on, and I think, just now, the situation just feels different to me,\u201d Pope said, &#8220;You don\u2019t really talk about stuff when you\u2019re working on it, because I don\u2019t know that it\u2019s going to get slurped up by AI or people are going to copy it, or something else like that. It\u2019s not a hard rule. It\u2019s just I got a feeling about that. And I just didn\u2019t feel as comfortable talking<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Papers, Please and Return of the Obra Dinn developer Lucas Pope is hesitant to reveal too much about the games he\u2019s working on because he\u2019s concerned his projects could \u201cget slurped up by AI.\u201d The mind behind some of the most critically acclaimed indie titles of the last 20 years talked about his past, present,&#8230;<\/p>\n","protected":false},"author":53,"featured_media":74730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[],"class_list":["post-74728","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-external","brand-ign"],"_links":{"self":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74728"}],"collection":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/users\/53"}],"replies":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74728"}],"version-history":[{"count":3,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74728\/revisions"}],"predecessor-version":[{"id":74732,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/74728\/revisions\/74732"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/media\/74730"}],"wp:attachment":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=74728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=74728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}