{"id":91880,"date":"2026-10-22T14:14:08","date_gmt":"2026-10-22T18:14:08","guid":{"rendered":"https:\/\/vgvote.com\/?p=91880"},"modified":"2026-10-22T14:47:58","modified_gmt":"2026-10-22T18:47:58","slug":"gears-of-war-e-day-cost-half-a-billion-to-make-apparently","status":"publish","type":"post","link":"https:\/\/vgvote.com\/?p=91880","title":{"rendered":"Gears Of War: E-Day Cost Half A Billion To Make, Apparently"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Multiple new reports claim that the budget for <a href=\"https:\/\/www.gamespot.com\/reviews\/gears-of-war-e-days-campaign-is-buried-in-the-past\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/reviews\/gears-of-war-e-days-campaign-is-buried-in-the-past\/\">Gears of War: E-Day<\/a> was $500 million. Both <a href=\"https:\/\/kotaku.com\/the-case-for-exclusivity-when-gears-of-war-e-day-cost-over-500-million-to-make-2000747986\" data-type=\"link\" data-id=\"https:\/\/kotaku.com\/the-case-for-exclusivity-when-gears-of-war-e-day-cost-over-500-million-to-make-2000747986\">Kotaku<\/a> and <a href=\"https:\/\/x.com\/Chris_Dring\/status\/2113301208425455620\" data-type=\"link\" data-id=\"https:\/\/x.com\/Chris_Dring\/status\/2113301208425455620\">Chris Dring of The Game Business<\/a> reported today, with Kotaku&#8217;s report saying the number does not include marketing costs. <\/p>\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/x.com\/JezCorden\/status\/2113291909523292462\" data-type=\"link\" data-id=\"https:\/\/x.com\/JezCorden\/status\/2113291909523292462\">Jez Corden of Windows Central<\/a> added that the $500 million figure is not wrong, but his own sources aren&#8217;t able to say definitively if that number covers the game&#8217;s budget alone, or the game&#8217;s budget plus additional costs related to running the development studio, The Coalition.<\/p>\n<p>  https:\/\/www.youtube.com\/shorts\/Bn4cMZamNA4  <\/p>\n<p class=\"wp-block-paragraph\">Whatever the case, the consensus seems to be that E-Day was an expensive game to produce, and the game&#8217;s <a href=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\">early sales results do not seem very impressive. <\/a>The game reportedly <a href=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\">sold 230,000 copies across Xbox and PC<\/a>, but that doesn&#8217;t tell the whole story since the game is <a href=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/gears-of-war-e-day-hows-it-selling-lets-unpack-things\/\">included with Xbox Game Pass<\/a>. Further data shows that the game reached nearly 2 million people out of the gate, and that number is sure to grow over time. <\/p>\n<p class=\"wp-block-paragraph\">Game Pass is a juggernaut for Microsoft and Xbox, with its recurring revenue from subscriptions generating <a href=\"https:\/\/www.gamespot.com\/articles\/xbox-game-pass-nearly-hit-5-billion-in-revenue-says-microsoft\/1100-6533574\/\" data-type=\"link\" data-id=\"https:\/\/www.gamespot.com\/articles\/xbox-game-pass-nearly-hit-5-billion-in-revenue-says-microsoft\/1100-6533574\/\">almost $5 billion annually<\/a> based on the latest data. A $500 million development budget for E-Day would represent 10%<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Multiple new reports claim that the budget for Gears of War: E-Day was $500 million. Both Kotaku and Chris Dring of The Game Business reported today, with Kotaku&#8217;s report saying the number does not include marketing costs. Jez Corden of Windows Central added that the $500 million figure is not wrong, but his own sources&#8230;<\/p>\n","protected":false},"author":26,"featured_media":91882,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[],"class_list":["post-91880","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-external"],"_links":{"self":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/91880"}],"collection":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=91880"}],"version-history":[{"count":2,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/91880\/revisions"}],"predecessor-version":[{"id":91883,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/91880\/revisions\/91883"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/media\/91882"}],"wp:attachment":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=91880"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=91880"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=91880"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}