{"id":92615,"date":"2026-11-05T00:00:00","date_gmt":"2026-11-05T05:00:00","guid":{"rendered":"https:\/\/vgvote.com\/?p=92615"},"modified":"2026-11-05T00:39:16","modified_gmt":"2026-11-05T05:39:16","slug":"nintendo-wanted-ocarina-of-time-to-feel-better-in-the-remake-not-just-different","status":"publish","type":"post","link":"https:\/\/vgvote.com\/?p=92615","title":{"rendered":"Nintendo Wanted Ocarina Of Time To Feel Better In The Remake, Not Just Different"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Remaking a game like <a href=\"https:\/\/www.gamespot.com\/games\/the-legend-of-zelda-ocarina-of-time-2026\/\">The Legend of Zelda: The Ocarina of Time<\/a> required Nintendo to nail a fine balance between staying faithful to the original and updating it where it mattered. The Ocarina of Time remake largely sticks to the original&#8217;s foundations while adding features like a dedicated jump button and updated controls. That was one of several changes, as Nintendo&#8217;s core design philosophy was to modernize execution and comfort while preserving the original emotional and narrative intent.<\/p>\n<p class=\"wp-block-paragraph\">As Legend of Zelda producer Hidemaro Fujibayashi explained in an interview with GameSpot, early pre-production focused on setting clear boundaries for what would and wouldn&#8217;t change in the remake. &#8220;One of the first discussions we had leading up to the full-blown development of the title was really clearly establishing what it is we were going to change and what it is that we weren&#8217;t going to change,&#8221; Fujibayashi\u00a0said via a translator. &#8220;Starting with the kind of stuff that we wanted to change, was really focused on leveraging the capabilities of the Nintendo Switch 2 hardware because it was\u00a0going to be developed for that hardware.\u00a0Leveraging all that capability so that we can remove any stress from the gameplay experience so that people can<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remaking a game like The Legend of Zelda: The Ocarina of Time required Nintendo to nail a fine balance between staying faithful to the original and updating it where it mattered. The Ocarina of Time remake largely sticks to the original&#8217;s foundations while adding features like a dedicated jump button and updated controls. That was&#8230;<\/p>\n","protected":false},"author":47,"featured_media":92617,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56],"tags":[],"class_list":["post-92615","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-external"],"_links":{"self":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/92615"}],"collection":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=92615"}],"version-history":[{"count":2,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/92615\/revisions"}],"predecessor-version":[{"id":92618,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/posts\/92615\/revisions\/92618"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=\/wp\/v2\/media\/92617"}],"wp:attachment":[{"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=92615"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=92615"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vgvote.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=92615"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}