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Gears of War: E-Day will once again see fan-favorite characters like Marcus Fenix and Dominic Santiago headline the next game in the franchise, but what about that unresolved cliffhanger from Gears 5? Will we ever see those lingering plot threads addressed? Developer The Coalition isn’t spilling the beans on whether Kait Diaz and her team will be back in action, but the studio has revealed why it chose to craft a prequel instead of a sequel.
Speaking to GameSpot, studio creative director Matt Searcy said that the tale of Emergence Day was simply the story it wanted to tell the most, with passion for the project dominating discussions.
https://www.youtube.com/watch?v=Dk2Uf2Th9aM
“We’ve got an opportunity here to tell a story we want to tell. What story do we want to tell? We chose E-Day,” Searcy said to GameSpot. “After Gears 5, we shipped a bunch of games back-to-back, and the pandemic hit at the same time. Everybody was evaluating their job, where they wanted to live, and it wasn’t so different for us. As a studio, what do we want to do with our next game? And it lined up exactly with Unreal Engine 5. No matter what we do, we’re going to be starting

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