Stranger Than Heaven’s Combat System Makes Both Your Hands Play Separate Roles


This article was originally published on link to post

Like a Dragon and Yakuza developer RGG Studio has built its gangland dramas around a very distinct combat core over the years, but with its upcoming game Stranger Than Heaven, the studio is introducing a brand-new way to bang knuckles.

At Summer Game Fest, we got to go hands-on with the Yakuza prequel, which spans 50 years and five distinct periods in Japan’s history. Yakuza and Like a Dragon games have a very arcade-inspired approach to their beat-’em-up action, but in Stranger Than Heaven, RGG Studio wants players to put more thought into every fist thrown or attack parried.

How is the team doing this? By introducing a combat system where the left and right sides of the protagonists are controlled independently. For example, you’ll use the right shoulder and trigger buttons to throw out attacks from the right side, and vice versa for the left side. In practice, this creates a dynamic sense of action, allowing you to chain attacks together organically, parry enemies, and stun them long enough for you to follow up with a knockout blow.

https://youtu.be/hvySwE-Kiu0

You don’t have to rely on just your fists, either, as weapons can also help even the odds when


0 Comments

Your email address will not be published. Required fields are marked *