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As Destiny 2 fans mourn the game’s final update, Bungie’s former community manager has blasted players fixated on comparing its player count with fledgling extraction shooter Marathon — and said that the company’s current issues began long before its arrival, as well as Sony’s acquisition.
Since Marathon debuted in March, and particularly since Bungie announced it was ending development of new Destiny 2 content, fans have continually compared the numbers of players in each game — and scrutinized Marathon’s lower player count in particular.
To many, every time Destiny 2 spiked in popularity, its rising player count was proof that Bungie (and Sony) had acted too soon in ending support. Every fresh ebb for Marathon, meanwhile, served as evidence that the extraction shooter had been a fruitless distraction from Destiny development — which many believe was sacrificed so Bungie could get Marathon out the door.
However, former Bungie community manager Liana Ruppert has now insisted that the company’s problems pre-date Sony ownership — to the extent that its $3.7 billion buyout was an “emergency acquisition.”
“This fight was pre-Sony,” Ruppert wrote, responding to a fan who suggested Sony should have given Destiny 2 more of a chance. “Bungie was

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