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With past mainline versions of Unreal Engine, Epic would usually kick things off with a flashy tech demo that pushes photorealism to a new level. That didn’t happen with Unreal Engine 6. Because while the company showed off the same Rocket League UE6 teaser that it did a couple weeks ago, Epic CEO Tim Sweeney spent way more time focusing on his vision of an open games ecosystem.
The idea, on the surface, is to get rid of the barriers between different games, letting you use skins and other cosmetics that you buy in other Unreal Engine 6 games in Fortnite, and vice-versa. It’s a cool idea. After all, I barely play Fortnite, only ever peeking in when there’s a cool Festival season going on (I miss Guitar Hero), but even I have a library full of cosmetic items that I’d love to import into other games. Unreal Engine 6, in theory, will let that happen.
In the past, this would have been incredibly difficult to actually implement. You’d have to independently model and animate a cosmetic across every game you’d want to actually use it in. But with Unreal 6, because the systems are going to be the

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