Glen Schofield Talks $200 Million Call Of Duty Games, Canceled Vietnam Game, And How Dead Space Came To Be


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Gaming industry veteran Glen Schofield has announced that he is retiring from day-to-day game development, and he spoke to GamesBeat about his career, where a number of notable topics came up. Among other things, he talked about the canceled third-person Call of Duty game set in Vietnam, discussed Call of Duty’s game budgets, and revealed the unlikely story of how Dead Space came to be.

On the subject of the Vietnam game, Schofield said he was working on this third-person game at Activision for about six months. He said management was “very hesitant” about the game, in part because “Vietnam was still an open wound in some people’s minds.”

“We were going through tunnels. We were doing some scary stuff,” he said.

Another developer who worked on the game described it as “almost like an Uncharted-meets-Call of Duty idea.” Before this, former Sledgehammer boss Michael Condrey said the game, codenamed Fog of War, was aiming to be an Apocalypse Now-style Call of Duty game.

“In your head you instantly can imagine an Uncharted style of game, but done in the lore of Call of Duty,” he said in 2014. “You can see that. We built a prototype and it was cool.


Eddie Makuch

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