Diablo 4 Season 14’s Worst Mythic Change Is No More: “Not Every Idea Lands”


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Diablo 4 Season 14’s most controversial change, only being able to equip one crafted-Mythic item at a time, is now a thing of the past.

In a surprise patch on July 16 for PC (and coming sometime on July 17 for console players), Blizzard opted to remove the one equipped crafted-Mythic restriction introduced as part of Season of Death Awakening, as well as increase Mythic and Iconic Mythic drop rates from the new seasonal Lair Boss.

Blizzard announced the season’s other most controversial addition, the Mythic Upgrade function of the Horadric Cube, will see changes too, but not until next season. As it currently works, Mythic Upgrade isn’t really an upgrade at all, and instead takes a Unique item and then transforms it into an entirely different Mythic Unique item, much to the confusion of players. For reasons that aren’t elaborated on in the patch notes, that change won’t come until Season 15 several months from now.

Both changes have been the subject of frustration in the Diablo community, with both prominent content creators and the wider community largely lambasting the changes to Mythics, the crafted-Mythic equip limit, and the Mythic Unique upgrade system.

https://www.youtube.com/watch?v=Nuu7aOAw0is

Dan Tanguay, design


Cameron Koch

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