The Witcher 3 NPCs Kept Dropping Their Babies Due to an Unintended Side Effect of a Cut Mechanic


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The Witcher 3 developers were so focused on making a realistic environment for players that they accidentally created a morbidly hilarious side effect for the game’s female NPCs.

In an interview with Edge Magazine, CD Projekt Red quest designer Philipp Weber opened up about the unintended consequences of this strategy, saying the team was so honed in on creating a believable world that they ended up causing chaos, instead.

Weber explained that they wanted to give NPCs authentic behaviors to increase immersion and reward players for exploring the nooks and crannies of The Continent, particularly where small villages in the countryside were concerned.

“Because we were focused on the countryside, it was easier for players to become curious,” he began. “If a village only has eight houses, people will want to see if the people truly exist in the world, or if it’s just fakery. Lots of people nowadays are interested in those kinds of details, and it really came to haunt us.”

At the time, Weber said the dev team was “more focused on simulating their proper day and night cycle” for these NPCs rather than giving them believable reactions to Geralt as he wandered around their


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