This article was originally published on link to post
If early iterations of characters had survived the development process, Tracer could have been a very different Overwatch hero. Speaking to GameSpot at BlizzCon 2026, game director Aaron Keller mentioned that he had been playing Overwatch since 2013, “since Tracer was shooting lasers out of her eyes.”
When questioned about such a strange sequence of words, Keller explained that the bizarre version of Tracer came from the first days of Overwatch’s engine development in late 2013.
“When we were creating the Overwatch engine, you know, so this is late 2013, the first day we got Tracer in we all ran around but we didn’t actually have a projectile system yet,” he added. “So when you would fire, just like straight out of her eyes, [it was] two red lines.”
There weren’t even any proper visual effects involved at that point. According to Keller, it was “literally two red lines,” because the game was firing the weapon from the camera’s position. “And so we had a blast running around, just shooting lasers at each others,” he recalled.
While the laser-eyed Tracer was ultimately replaced by the pulse pistols players know today, the idea apparently hasn’t been completely banished from

0 Comments