Here’s Why A Nightmare On Elm Street Game Hasn’t Happened In Decades


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With Friday the 13th, Halloween, and other horror franchises getting video game adaptations in recent years, you might wonder when it’ll be Freddy Krueger’s turn, but according to Illfonic, the team behind those games, the task is harder than you might think. To do it right, one aspect of the films creates a big roadblock.

“There are plenty of IPs that people are like, ‘Why aren’t you doing this?’ and ‘Why aren’t you doing that?’ As much as I love Elm Street, [those movies are] about these big over-the-top kills,” Illfonic’s chief creative officer Jared Gerritzen told me in a Zoom call. “Same with Terrifier, where it’s like these big, over-the-top kills that you would expect that you would have to do [in order] to do it right. That’s the most costly thing, in some cases. You’d have to do hundreds of those to build that basis. You’d have to do all these other layers, and then it just becomes like, ‘Well, shit.’ Like, there are all these quagmires that we can’t go into, and so for us, we’re very diligent about the IPs that we choose.”

With Freddy’s dream world seeming like a great fit for a game, I’d


Mark Delaney

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