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Minecraft Dungeons 2 is taking a different approach to its relationship with vanilla Minecraft than its predecessor did. According to the game’s developers, the sequel deliberately moves closer to the mechanics and feel of the original sandbox game, in part because the Dungeons franchise is now established enough to stand on its own two feet.
Speaking to GameSpot, Minecraft Dungeons 2 creative director Måns Olson and design director Laura de Llorens Garcia explained that the team deliberately pulled the sequel closer to vanilla Minecraft during development.
“As much as Dungeons 1 tried to interpret vanilla Minecraft–and I think we did a pretty good job of it–with some of the things that we had deviated from, we decided to take them even closer to vanilla,” de Llorens Garcia said.
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The sequel introduces several systems that will feel familiar to players of the original Minecraft game, including four armor slots, Enchantment Books, and jumping. “I think the fact that those systems now work that way makes it feel a lot closer to base game Minecraft,” she added.
However, it wasn’t simply a matter of making Dungeons 2 more similar to Minecraft. Olson explained that the team had a

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