GTA 6’s Weather System Sounds Like A Big Step Up


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Rockstar’s Grand Theft Auto 6 includes a number of updates and improvements over the developer’s past games, and that includes new weather systems.

Rockstar’s vice president of art for lighting and rendering at Rockstar, Owen Shepherd, told Game Informer that the studio has “re-engineered” the studio’s weather system to “make everything more more localized and persistent.”

He said the goal was to make the weather in GTA 6’s setting of Leonida–a stand-in for Florida–feel “dynamically solid and achieve a sense of scale” that the studio has never done before.

GTA 6 launches on November 19.

What that means in practice is that GTA 6 will have “fully dynamic cloudscapes that roll across the map” to provide a “broad spectrum of weather” in the game.

Florida is known for its heat and humidity, along with its localized and fast-moving rain systems. Look one direction and you may see bright sunshine. Look the other and you could see a downpour. GTA 6 will replicate this with localized rain showers, along with rainbows that appear. Additionally, places where it recently rained in the game will remain wet, with puddles also


Eddie Makuch

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