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Aussie composer Mick Gordon is highly regarded for his experimental approach to musical composition. For 2013’s Killer Instinct he employed a kangling, a Tibetan instrument traditionally carved into a human femur or tibia, to build a theme for the skeletal Spinal character out of actual bones. For 2016’s Doom he famously sampled real chainsaw noises to pull off the unique guitar riffs that elevated the game’s soundtrack into a heavy metal masterpiece. However, when asked if he’s considered incorporating any form of generative AI into his creative process, Gordon doesn’t mince his words. To paraphrase the late Meatloaf, Gordon will do anything to create a great soundtrack, but he won’t do that.
“F##k AI,” said Gordon, during an interview with IGN at PAX Australia 2026.
Gordon can next be heard in Warhammer 40,000: Boltgun 2 when it’s released on October 14, since he’s contributed another bone-shattering banger to score the first-person shooter’s final boss fight (which you can get a taste of in the trailer below). He’s also still hard at work on the soundtrack to Defect, the cyberpunk-themed squad-shooter that’s being developed by a team composed of veterans of the Doom and Call of Duty games. Fans can rest

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