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Following the September release of Control Resonant, business is boomin’ for developer Remedy Entertainment. The studio reported that its third-quarter revenue surged 226% to €39.6 million / $44.3 million after the game’s release, following the financial review period on October 15, a feat CEO Jean-Charles Gaudechon called “a defining milestone” for Remedy.
In terms of operating profit, Remedy said it made €0.6 million / $670,794, and while that may not sound like much, it’s still better than the €16.4 million / $18.3 million loss the studio posted in the same quarter last year. Control Resonant has sold over 1 million units, making it Remedy’s fastest-selling title to date, with most sales coming from the US. The game has also been popular in the US and the UK, and Remedy says that half of the players were new to the franchise.
https://www.youtube.com/watch?v=f1LEHPr8e_o&pp=0gcJCSsMAYcqIYzv
“Reaching new players was a key goal for this game, and these early results indicate a growing audience for the franchise and for Remedy,” Gaudechon said, adding that the developer is looking to get the game into the hands of more people. Control Resonant’s predecessor, Control, also saw increased sales, and that financial runway will help Remedy as it

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