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Back in September, I had the chance to play a small demo of Like a Dragon: Pirate Yakuza in Hawaii. I learned the story of how Majima ended up snagging his newest job as a pirate and finally making his big comeback as a protagonist, almost a decade after Japan’s release of Yakuza 0. My gameplay was primarily focused around combat and exploring the Madlantis area of the game. It was a short-lived experience, but it was so much fun to play as the goofy Mad Dog again, and I couldn’t wait for a chance to play more.
We are now less than a month away from Pirate Yakuza’s release and I finally got that chance to play a full hands-on experience of the more silly and exciting new content this game has to offer. Based on just a few hours of gameplay, I couldn’t believe how much is packed into this game, and they only allowed us to explore a small part of it. The experience was overwhelming in the most positive way, and the new features in Pirate Yakuza continue to prove that Ryu Ga Gotoku Studio are masters of offbeat ideas and character-focused side content.
To quickly recap what
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