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I tried to play Death Stranding 2 the “right” way. For 12 hours, I had Sam hike all over Mexico and Australia delivering packages and battling brigands, and I watched every cutscene as I went. And despite being once again enamored with the moment-to-moment experience of being a porter in Death Stranding–it genuinely may be my favorite gameplay loop ever–I was having a bad time because I couldn’t find any rhythm to the experience. The problem, as it was with the first game, is that Death Stranding 2 is full of cutscenes that are unnecessarily long, very poorly written, and don’t fit together into any legitimate greater context.
And there are a lot of them. So many that I wasn’t able to get into the flow of the gameplay experience. I’d have a great time walking around delivering stuff for an hour, then watch a 15-minute cutscene that sucked out all my energy, and then turn the game off because I needed a nap. Since I’d really been looking forward to playing Death Stranding 2, I was starting to find it disappointing, even though I was actually massively enjoying the “play” side of it.
My last straw was the introduction of the
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