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Donkey Kong Bananza is the next project from the Super Mario Odyssey team. It is the franchise’s first 3D platformer since 1999’s Donkey Kong 64 and the first one developed by an in-house team since Jungle Beat in 2004. But why Donkey Kong, rather than a more direct Mario Odyssey sequel? And why return to 3D now? An new interview with Bananza’s developers has surfaced answers to some of these questions.
In an interview with IGN, Donkey Kong Bananza producer Kenta Motokura explained that Nintendo executive Yoshiaka Koizumi approached the team and asked them to think about making a 3D Donkey Kong. The team then discussed the possibility with Shigeru Miyamoto, who created both the Donkey Kong and Mario series. He emphasized that Kong has “unique actions” like the hand slap featured in Super Smash Bros. Koikumi, who directed Jungle Beat, added that Donkey Kong has long and strong arms, much in contrast to Mario’s more modest figure.
At the same time, one of Mario Odyssey’s developers was experimenting with voxels. This is the tech that powers games like Minecraft, where the world is made with bespoke individual shapes the player can manipulate. It even shows up in Super Mario Odyssey as
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