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Gamescom’s Opening Night Live is, by its very nature, a show that thrives on big surprises, but few would have tuned in expecting to see Warhammer 40,000: Dawn of War 4. After all, a remaster of the original game had only just arrived days prior, and developer Relic Entertainment – now independent after a decade-plus of being owned by Sega – didn’t seem ready to deliver a massive new Warhammer RTS anytime soon. Not that it needed to be ready, of course. This was a double-hit surprise: not only is Dawn of War 4 real, but it is being developed by a completely different studio from the rest of the series, King Art Games.
How did this happen? And why, in the lavish new CGI trailer, is there no sign of Gabriel Angelos, the Space Marine poster child of the Dawn of War series? Oh, and where are all the Chaos Marines? And why are the Blood Ravens back on Kronus? These are all the questions I had for Jan Theysen, the co-founder of King Art Games and Dawn of War 4’s creative director, when I met with him on the Gamescom show floor. It all started, he explained,
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