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It is the driving force behind many of your favorite video games released in the last few years, but it largely flies under the radar. The Elder Scrolls IV: Oblivion Remastered, Cyberpunk 2077, and Metal Gear Solid Delta: Snake Eater are just a few of the many games that were and continue to be supported by Virtuos, one of the largest independent video game companies in the world with over 20 studios globally employing about 4,000 staff. Still, the average gamer probably doesn’t know Virtuos exists.
That’s starting to change though, with Virtuos’ profile rising with each new release. Oblivion Remastered is perhaps Virtuos’ biggest project yet, and its heavy involvement with its development was made a key part of the game’s announcement by Bethesda. Meanwhile, CD Projekt livestreams feature members of the Virtuos development team. Looking ahead, Ken Levine’s BioShock follow-up, Judas, and Riot’s League of Legends fighting game 2XKO, will both come out with Virtuos’ help.
But it has not all been plain sailing. Last month, Virtuos laid off approximately 7% of its global workforce, or around 270 staff. In a statement, Virtuos said it was “evolving to meet the changing needs” of its partners and the wider video
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