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After years of anticipation, Team Cherry only gave the video game industry and players two weeks notice that Hollow Knight: Silksong was about to arrive on September 4. While a handful of indie games were moved away from that date, Rogue Factor had already staked out the same release date for Hell is Us six months earlier. Now, Hell is Us’ creative director is sharing his belief that Silksong’s shadow drop negatively impacted Hell is Us’ sales, and he doesn’t sound happy about it.
Jonathan Jacques-Belletête acknowledged that Team Cherry had the right to pick any date it wanted to during his appearance on the Friends Per Second podcast (via This Week in Video Games). However, Jacques-Belletête feels that the decision to do so on such short notice was “a little callous.”
“When you know you’re that big, I think a shadow drop is a bit like–‘wow,'” said Jacques-Belletête. “As the ‘GTA 6 of indie’ … to shadow drop something like this is a little callous.”
According to Jacques-Belletête, discussions were held between Rogue Factor and publisher Nacon about delaying Hell is Us. But there were too many complicating factors, including the need to refund any pre-orders that had already been placed.
“We decided
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