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Love them or, more likely, hate them, Minecraft’s Creepers are now an iconic part of Mojang’s beloved sandbox game. But the explosive creatures probably wouldn’t be included today, the developer has said, if it were to design them from scratch now.
Speaking in a new developer video discussing game balance and fairness, chief creative officer Jens Bergensten said that Mojang now followed a strong principle when adding any new item, biome or enemy to Minecraft that could cause players grief. In a nutshell, if anything causes the player to suffer, it should be because players brought it on themselves.
“We want to avoid treating players in a way that feels unfair,” Bergensten said. “So we have this guiding principle that bad things [can] happen, but they’re technically the players’ fault. What we mean by that is either the player caused it, or the player had a chance to prevent it.”
That means enemies have to feel fair — so players can choose to take them on if they want or have a decent chance of mitigating the danger if not. Situations that negatively impact a player should also never feel too random.
Bergensten listed various examples of things that have
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