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Ghost of Yotei wastes no time drawing you in. Set amid the beauty of feudal Ezo, its tale of revenge soon gives way to something deeper–a journey of healing and reflection for its protagonist, Atsu.
Revenge and grief are still powerful motivators in the game, and these are grim themes that PlayStation gamers might be familiar with, thanks to titles like The Last of Us Part 2 and God of War Ragnarok. So what is it about the cycle of violence and anguish that makes it so appealing to developers, who have all put their own stamps on these ideas?
Speaking to GameSpot, Ghost of Yotei lead writer Ian Ryan and creative director Jason Connell explained how Atsu’s quest might have started with revenge in mind, but over the course of the game, evolved into something greater.
“I feel like there are a lot of different types of games–that even within Sony–that don’t touch revenge at all, but there are some that are about revenge,” Connell said. “I can’t really speak to why they do it, but I will say some of the reasons why we chose it, and I think some
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