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The Halo: Combat Evolved remake, Campaign Evolved, updates the 2001 sci-fi FPS for modern times, and it appears Halo Studios went to significant lengths to touch up the visuals for the Unreal Engine 5-developed game.
Game director Greg Hermann said during a roundtable interview attended by Polygon, that “Every asset has been touched or modified or reviewed in some way as we brought it forward.”
Many wondered if Halo Studios employed some kind of artificial intelligence tool to help with this, but Microsoft has not confirmed one way or another, stating only that there was no mandate that the studio needed to use AI. In any event, executive producer Damon Conn said, “We’ve done everything we can to make sure that we preserve the heart of Halo as we rebuild and retouch everything.”
The developers working on the remake said they were able to achieve this while keeping the “tone, the atmosphere, and the emotional impact” of the original game “preserved” for Campaign Evolved.
The remake makes some controversial changes, too, including the addition of sprint and some vehicle updates that one of the game’s original designers is not too happy about. Another developer who worked on the original Halo weighed in on the

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