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Aside from its massive success with Steam, Valve has also benefited from the longevity of Counter-Strike and Counter-Strike 2, which fueled massive in-game marketplaces. However, Dean Hall–the creator of DayZ and Icarus–believes that Valve should be taken to task for using gambling mechanics like loot boxes to monetize Counter-Strike 2.
“It’s something I think Valve does not get anywhere near enough criticism about,” Hall told Eurogamer. “I’m honestly disgusted with gambling mechanics in video games at all–they have absolutely no place. My challenge to game developers is that if they think these things are not a problem, they make the data available to universities who are crying out to study this stuff.”
Loot boxes have largely fallen out of favor in the industry, especially after many attempts to legislate or ban them entirely. In Counter-Strike 2, loot boxes can contain desirable objects like weapon or armor skins that can be traded or resold for real money. But there is often no guarantee that the loot boxes contain the items players want. If players are spending real money to purchase loot boxes over and over again to find what they’re looking for, it could be considered a form of gambling.
Earlier this year, Activision’s

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