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In 2015, Obsidian Entertainment launched Pillars of Eternity, a party-based real-time tactical RPG. Now Obsidian is making one of the most significant changes to the game in the last 10 years by introducing a turn-based mode. And Pillars of Eternity players will be able to get their hands on it this week.
On the game’s official site, Obsidian announced that the public beta for Pillars of Eternity’s turn-based mode will go live on November 5. The real-time combat was inspired by the system used by the game’s sequel, Pillars of Eternity 2: Deadfire. The studio also released an announcement trailer for the new mode to demonstrate it in action.
According to Obsidian, the following real-time improvements were made after taking fan feedback from Deadfire.
Unbound Turns: All turns are now influenced by a character’s overall speed, improving the value of Real-Time with Pause attributes and mechanics.Smarter Free Actions: Actions like swapping weapons, drinking potions, or enabling modals are now free actions. Each free action is limited to one per turn per type for balance.Faster Pacing: Combat lethality has been significantly increased for both enemies and players to keep battles tense and impactful.Mode Flexibility: You can choose Turn-Based
				
					
				
			
									
						
 
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