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Take a deep breath and remember: Delays are good.
OK, that statement isn’t always true, but it usually is. Delayed projects sometimes result in bad games (looking at you, Duke Nukem 3D), but much more often taking more time produces good stuff. Spending meticulous weeks to get something just right matters in art, as does finding the bravery to throw out ideas that seemed wise in concept but never panned out. Think about how many half-finished games you’ve ever bought and played and then wished the publisher had just delayed until it was right and ready. Got that thought in your head? OK, hold onto it.
GTA 6 is delayed again, and that’s good, because it will probably be better for the delay.
Rockstar has a long history of delaying games to make sure they’re ready for market, a strikingly consistent bit of discipline that places them alongside Nintendo in an elite fraternity of studios that wait until the casserole is fully cooked before serving. And boy, is it always delicious.
I’ve been playing GTA games as long as they’ve been around, starting with four-player PC GTA LAN parties. I’ve played the most obscure (London 1969), the best (GTA

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