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The success of Baldur’s Gate 3 went far beyond anyone’s expectations with 20 million copies sold and multiple Game of the Year awards. That was all very good for the future of Larian, but it’s also creating some pressure now that the developer focuses on its latest Divinity game.
“It’s more pressure,” Larian founder Swen Vincke told PC Gamer. “The weight of the expectations weighs high. We’re trying not to think about it, because we have to make our own thing.”
Vincke also indicated that the team at Larian believed that making Divinity would be easier after the studio’s experience with Baldur’s Gate 3. But that turned out to not be the case.
“When we started on this, it was like, ‘Oh, we know how to do this,'” added Vincke. “By now, we’ve been humbled by the development experience, by the actual development again: No, we don’t know anything. We have to relearn everything, but we do have the experience of the past with us. Every game has its own language that you need to learn.”
Vincke recently came under fire for saying that Larian uses some generative AI in game development. He subsequently said that AI is not being used to replace human

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