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It’s no stretch to say I wouldn’t possess the privilege of having this job without Vince Zampella. Call of Duty 4: Modern Warfare changed the way I played games, interacted with them as part of a community, and made me think deeper about level and mission design than I had up to that point in my life. I was fifteen upon its release in 2007, and, although I had enjoyed playing games throughout my childhood up until then, nothing had a stranglehold on me quite like the rhythmic nature of the original Modern Warfare’s multiplayer. For hours on end, I’d run around the tight hallways of Vacant’s disused office block with a shotgun or sit cowardly waiting at one end of Crossfire, hoping someone ran across my sniper-scoped view. You see, I had also been firmly rooted in single-player until now, growing up on a mixture of point and click adventures and Grand Theft Auto (at far too early an age), but it was COD 4 that opened my eyes to this whole other side of gaming that I have grown to love in the years since. Thousands of hours of my life have now been lost to Call

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