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Odds are, if Mouse: P.I. for Hire caught your eye, it’s because of its unique, hand-drawn, black-and-white 1930s-era “rubber hose” animation style. But it’s aiming to be a lot more than just a pretty face. We played Mouse last year – and we’ll be doing so again as part of this month’s exclusive IGN First coverage – but today we’re taking a deeper dive into its wild cartoon arsenal and its boomer shooter-inspired combat.
The developers at Fumi Games told us, “The core combat gameplay revolves around an ‘Always Be Moving’ approach, encouraging players to stay constantly on the move to survive.” Complicating that will be environmental hazards, like freeze, turpentine, fire, and explosive barrels that can either be used against you or used by you. But ammo and health are scattered about, encouraging further exploration of the environment. And you won’t be a tank; just a few hits can put hero Jack Pepper in a serious world of hurt.
Meanwhile, an assortment of core abilities and unlockable ones will help you Always Be Moving, such as a slide, dash, double jump, pipe crawl, kick, wall run, and wall climb – along with your multipurpose tail that, over

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