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I’ve got mates who bounced off most full price games this year, not because they are bad, but because they ask for too much too soon. Time, patience, and a premium that assumes blind trust. My lists are the opposite of that. Below are the games that make sense now. They’ve (mostly) been patched, balanced, and priced into something honest. You know what they are, they know what they are, and the deal is finally fair on both sides. The only real maybe here is Alone in the Dark (but, hey, it’s cheap).
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This Day in Gaming 🎂
In retro news, I’m using a firebrand sword’s blazing jab to light 14 candles on a cake baked for Kingdoms of Amalur: Reckoning, a promising action RPG that went the way of dodos and discos. It was a money thing. Combat had snap, spells landed with weight, and the Destiny system let you reshuffle builds without punishment. It felt flexible at a time when RPGs were still weirdly precious about commitment.
Reckoning reviewed well and found an audience, but not a big enough one to repay the ambitious EA Games loan behind it, and that reality shut down 38 Studios before

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