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In the wake of Highguard developer laying off staff and announcing that only a “core” group of developers will continue work on the game, one former developer has reflected on the entire situation surrounding the game, from its much-discussed reveal at The Game Awards to where it stands today.
Josh Sobel was a lead tech artist at Wildlight until he was laid off on February 11, and the developer began their message by discussing the time right before Highguard was revealed to the world at The Game Awards on December 11. This was an exciting time in Sobel’s life. They were amped for the world to see what Wildlight had been working on in secret for the previous 2.5 years.
“The future seemed bright. Everyone I knew who had any connection to the team or project had the same sentiments: ‘This is lightning in a bottle.’ ‘I trust this team wholeheartedly.’ ‘If there’s one project nobody in the industry is worried will fail, it’s yours.’ ‘This has mainstream hit written all over it.’ ‘There’s no way this will flop.’ ‘I could play this game all day,'” Sobel said.
Sobel said pre-reveal feedback was “quite positive,” even from people with no stake in the

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