This article was originally published on link to post
There’s been a lot of demoralizing news about the game industry lately, with a constant stream of headlines about mass layoffs affecting several publishers coming one after the other for weeks on end. So when a company like Atlus, developers of Persona, Shin Megami Tensei, and Etrian Odyssey–among many other titles–notes that it’s actively putting efforts in to try to make its workplace better, it’s like a sweet, soft song amongst a cacophony of misery.
As first mentioned in a press release and reported on by Automaton West, Atlus plans to make improvements to its working environment starting in April of this year. New recruits will have their monthly salaries raised by 10%, going from 300,000 yen of pay each month to 330,000 yen. Longtime employees and independent contractors working on their titles will see a raise, too, aiming to increase yearly salaries by around 15%.
Japanese companies are notorious for often-harsh overtime demands, though in recent years government legislation has made conditions better for workers and helped curtail the abuses of so-called “black companies.” Meanwhile, the global video game industry is notorious for its “crunch” practices that require lengthy overtime from workers to complete a game. Atlus, however, is attempting to

0 Comments