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After a successful Kickstarter campaign last year, pulling in 1.2 million dollars and reaching its funding goal in just 19 minutes, Night Crew Games’ upcoming Cyberpunk Legends: Into the Night cooperative card game is getting closer and closer every day to those outstretched, expectant hands of its backers.
As a fan of other similar story-heavy deckbuilders, when the team reached out to see if I would be interested in checking out the game, I threw on my neon shades, grabbed all the eddies I could scrounge up, and headed to Night City. Little did I know then that I was about to try what would turn into one of my most anticipated tabletop games of 2026.
Cyberpunk Legends pits you and a team of up to three others into the streets of Night City in the far-off year of 2012, which, at least in the lore of Cyberpunk, is a pretty big and important time, where your team will be working together to complete different missions and jobs in an expanding and evolving scenario. Built from an especially ordered scenario deck of cards, as a team, you will need to sneak your way past security cameras, deal with pesky patrolling

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