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Nvidia CEO Jensen Huang has clarified that he is also not a fan of AI slop, but that DLSS 5 is not aiming to turn games into it. Instead, it’s a tool that developers can, or cannot, choose to use for development.
Appearing on Lex Fridman’s latest podcast episode, Huang was asked about DLSS 5 and the criticism of it, a week after Nvidia announced the new AI-powered tool at GTC. Huang stated that he now understood where the criticism stemmed from, just a few days after proclaiming all critics of DLSS 5 as “completely wrong.”
“I think their perspective makes sense, and I can see where they’re coming from, because I don’t love AI slop myself. You know, all of the AI-generated content increasingly looks similar, and they’re all beautiful, and I can…so I can…I’m empathetic to what they’re thinking,” Huang stated.
Speaking on the potential for DLSS 5 to turn games into AI slop, Huang reiterated that the tool was fully in the hands of developers and under their control.
“DLSS 5 is 3D-conditioned, it’s 3D-guided. It’s ground truth structure data-guided. The artist determines the geometry, we’re completely truthful [to the geometry in every frame],” he continued.

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