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Warning! This post contains spoilers for the entirety of Resident Evil Requiem’s story, as well as some spoilers for the larger Resident Evil canon. Finish the game before you read this.
You don’t get Resident Evil Requiem without Resident Evil 6.
When it was released in 2013, the return of Leon S. Kennedy, Chris Redfield, and Ada Wong was set to be the pinnacle of the series. With RE6, the series was going to merge its survival-horror roots with its action-horror evolution. It was going to add even more co-op, and it was going to tell the biggest story Resident Evil had ever seen, featuring a bunch of its major characters.
Everyone hated it.
Resident Evil 6 is something of a mess. Focusing on three sets of characters, each running through their own campaigns, it tries to be survival-horror when you play as Leon, straight action when you play as Chris, and an ongoing, Nemesis-style stalker chase when you play as Jake Wesker. (You may be asking: “Who?” And honestly don’t worry about it.)
None of the approaches really work, thanks to the bleeding-together of Resident Evil’s gameplay sensibilities. More than that, though, the game’s story is genuinely confusing. While it was a legitimately cool

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