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We are shy of two weeks out from the launch of Crimson Desert, and while I personally have been enjoying my time with the game, I feel it has been one of the more egregious examples of a modern trend in gaming: titles releasing as 1.0 when they should be releasing as Early Access.
Since the launch of Crimson Desert, the game has added a storage chest at the main hub for players to offload items they don’t want to carry, but also don’t want to lose. It’s added a bunch of fast travel points all over the map, including one at that main hub; before this, it took hours of gameplay to unlock a fast travel point, even if you were kind of close to that location. It’s also added new items known as Refinement Tokens, which allow players to quickly upgrade any low-level gear they come across to something more usable, without having to waste a bunch of resources in doing so. These aren’t little tweaks and fixes; these changes completely transform the experience of playing the game.
Before digital releases and internet connectivity, patches were nearly impossible, especially on consoles. Once a game was out in the wild, that

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