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On March 25, 2013, Digital Extremes launched a free-to-play sci-fi action title called Warframe, putting players in the roles of the Tenno, fighting against interstellar evils across the galaxy. What started with humble beginnings has now grown into one of the most successful live-service games on the market, and after celebrating Warframe’s 13th birthday, and with its new sibling, Soulframe, Digital Extremes wants to prove it still has plenty to offer its fans.
GameSpot sat down with Warframe community director Megan Everett at PAX East 2026, just after she completed a Warframe- and Soulframe-focused panel on the main stage. We spoke about the new Shadowgrapher update, Warframe’s jump to Nintendo Switch 2, the studio’s stance on generative AI, and more.
Enter the Shadowgrapher
The latest Warframe update adds a new playable character to the mix in Follie, an imposing figure who uses inks and paints as weapons in battle. The limited-time game mode introduced with her, Follie’s Hunt, forces players into a 4v1 showdown with Follie that invokes similar feelings to horror title Dead by Daylight or other similar asymmetric multiplayer games.
While planning Follie’s Hunt, Everett said the team knew that while they wanted to create something in the vein of DBD, which

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