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Papers, Please and Return of the Obra Dinn developer Lucas Pope is hesitant to reveal too much about the games he’s working on because he’s concerned his projects could “get slurped up by AI.”
The mind behind some of the most critically acclaimed indie titles of the last 20 years talked about his past, present, and future in game development during a conversation No More Robots co-founder Mike Rose and Vlambeer co-founder Rami Ismail on the Mike & Rami Are Still Here podcast. When speaking about his approach to the business side of his projects, Pope spoke about his desire to be open about his process – and why he may refrain from doing so.
“But I also like to talk about the stuff I’m working on, and I think, just now, the situation just feels different to me,” Pope said, “You don’t really talk about stuff when you’re working on it, because I don’t know that it’s going to get slurped up by AI or people are going to copy it, or something else like that. It’s not a hard rule. It’s just I got a feeling about that. And I just didn’t feel as comfortable talking

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