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Almost three decades have passed since The Legend of Zelda: Ocarina of Time arrived on Nintendo 64 and set a new standard for 3D action-adventure games. Even to this day, the title is revered as one of the best video games ever created. So, if the remake report is true, it wouldn’t be surprising to see Nintendo keep the core experience intact, while focusing on updating the visuals on Switch 2. But that would be a missed opportunity to transform the classic into a modern marvel that caters to today’s audience.
In 1998, the developers behind Ocarina of Time created a revolutionary camera system with Z-targeting. By pressing the trigger button on the Nintendo 64 controller–which was equipped with a single analog stick–players could lock on to enemies for battling or key in on characters for engaging in dialogue. This 3D gameplay breakthrough actually came about during a theme park visit in Tokyo, according to an Iwata Asks interview in 2011. One team member remembers a ninja show in which a samurai caught a chain, linking the two adversaries. Meanwhile, another developer noted a fighter won a 1-vs.-20 battle because only one enemy attacked at a time. You can see how

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