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The use of generative AI in games is one of the hottest topics in the industry right now, and a couple of weeks ago, the biggest game of the year so far, Crimson Desert, found itself at the centre of it after some in-game paintings were discovered to have been created using the technology.
It led to a swift apology from developer Pearl Abyss, who claimed that AI-generated assets “were unintentionally included in the final release,” and admitted it should have disclosed the use of AI to players. “We sincerely apologize for these oversights,” the Korean company added.
It’s Steam’s policy for games to clearly declare on their store pages if generative AI has been used to make them, but it is by no means against the rules to use these tools in the development process. So, should studios feel the need to apologise for using such technology? It’s a question IGN recently asked fellow Korean developer and head of PUBG Studios, Taeseok Jang.
“It’s a bit of a tricky question,” says Jang. “But what I can tell you now is I’m currently studying and monitoring the situation and industry’s AI usage cases. Is this kind of situation happening

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