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One of the most challenging parts of playing a new game is knowing whether or not the endgame experience will have the legs to sustain itself when measured in months instead of days. I fell prey to this particular pitfall myself after Diablo 4’s vanilla debut in 2023, when I said some things about the endgame experience that I later regretted. Sometimes an endgame experience seems like it’s great in the moment, then a couple weeks roll by and that content begins to feel thin, repetitive, or not nearly as fleshed out as you originally thought (again, my bad). I’ve generally really enjoyed the endgame activities Diablo IV has had so far, whether it’s the tree of whispers bounties from the base game or the super unique raid-like activity from Vessel of Hatred. But Diablo 4 is a game that practically begs you to play it every waking moment of your life, and each version of the endgame so far has failed to remain compelling more than a few weeks after launch, largely due to the fact that each iteration has directed you to a small number of activities that, while fun, just weren’t enough.
It’s with all this in

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