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When Pokemon Champions was unveiled, my excitement gravitated towards one specific aspect: As cool as an official battle simulator sounded, support for Pokemon Home was the main selling point.
While people might get into Pokemon for the competitive aspect, I’m in it to catch ’em all. Collecting every single ‘mon has been a longtime obsession, and I successfully built a “living dex” (a collection consisting of at least one of each Pokemon) over a couple of decades. After years of grinding, trading, egg-hatching, and transferring, I’ve gotten every one of my monsters starting from my Game Boy Advance through the Switch into the cloud via Pokemon Home.
But after all of that, my 1,000+ Pokemon are just happy-looking static sprites sitting in an app. Pokemon Home feels more like a retirement home. Maybe with Champions, I thought, I’d finally be able to let my pocket monster friends out to stretch their legs and have some fun.
After several hours of playing, I can say that Pokemon Champions isn’t what I was looking for.
Reported bugs and other launch issues notwithstanding, Champions has limitations that make the game unappealing to me. There’s little space by default to bring in your existing Pokemon, with only 30

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