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After 2024’s Vessel of Hatred expansion left me dangling off a narrative cliff like a hapless Sanctuary peasant, Lord of Hatred had quite a lot riding on its ability to deliver on that momentum and give me a reason to become hopelessly lost in its loot-filled grind once again. The good news is that it’s done exactly that thanks to a tight, satisfying campaign, two new classes that I’ve already spent dozens of hours experimenting with and min-maxing builds for, and an endgame that’s so loaded with things to do that I occasionally forgot some of the systems even existed. If you’ve been waiting for a reason to dive back into Diablo 4’s particular brand of misery, Lord of Hatred has plenty of compelling reasons to do so.
As a proper end to the demonic battle that’s been building since 2023, Lord of Hatred’s cutscenes are unsurprisingly jaw dropping, but it’s the writing and pacing of this short and sweet 8ish hour campaign that stands as some of Blizzard’s best work yet. It had me on the edge of my seat from beginning to end with all sorts of twists, turns, and tragedies, references to deep Diablo lore, and motivations

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