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The upcoming Fable reboot from Forza Horizon developer Playground features a morality scale, but the game does away with the morality-based “morphing” system from previous games. In older Fable players, the physical appearance of player characters would change depending on moral alignments, and players who were evil enough would even sprout horns.
Peter Molyneux, who created the Fable series and designed many of its trademark elements, told IGN that it’s a “real shame” that the Fable reboot is ditching this system. “I don’t know why they’ve done that,” he said. It might come down to the work involved, Molyneux theorized.
“To do that and to allow different genders, that doubles and triples your work. But I wonder if there is going to be a little bit of evil alignment and good alignment in there. I hope so,” he said. “It’s hard to do that because to do it well in today’s incredibly high-definition world just makes it more tricky.”
Playground boss Ralph Fulton said the morphing feature was a “central part of the original games,” but the developer chose to not carry it forward with the reboot.
“There is no objective good and evil. And the original games were predicated on there being an

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