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One of key the reasons developer IO Interactive is an inspired choice for adapting Ian Fleming’s secret agent James Bond for a new video game is the team’s work on the Hitman series. Focused on a variety of stealthy sandbox missions where you can use any method to take out targets hidden in lavish, exotic settings, Hitman’s house gameplay style fits well with the conceit of a Bond adventure – especially as IO’s flagship series already has plenty of 007 influence baked in.
But for 007 First Light, the developer wanted to offer a different spin on the open-ended gameplay it refined across earlier Hitman games. Along with familiar action set-pieces and slick gun battles, First Light’s character-first approach to missions will let you use Bond’s social skills and resourcefulness to overcome challenges. This created an opportunity for the dev team to make a more social, personality-driven stealth-action game, one that gives you the tools to make the most of the tense, over-the-top situations Bond finds himself in.
“It’s been fantastic re-evaluating our learnings from the Hitman series for a James Bond game,” said narrative director and Bond IP creative director Martin Emborg. “Agent 47 shines as a character because he’s

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