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Grand Theft Auto VI no doubt had a big production budget, but just how much did the game cost to make? Neither developer Rockstar nor parent company Take-Two has disclosed a number, but Take-Two boss Strauss Zelnick has now commented on the matter, saying “it was expensive.”
He said this in an interview with Business Insider, which also quoted unnamed industry analysts who said GTA 6’s budget could be as much as $1.5 billion.
Speaking to Bloomberg, Zelnick said his company has the “most amazing creative teams” and that Take-Two management insists that its creatives “pursue their passions,” even if it’s expensive.
“We try to give them unlimited financial, creative human resources and then they aim to deliver perfection,” Zelnick said.
Also in the interview, the executive reflected that development costs have “gone up and up,” and that the effort to make the “highest quality entertainment on Earth” is a “costly” endeavor.
AI might help drive efficiencies that save costs, but Zelnick said, “We haven’t seen those costs decline yet,” and they might never, he admitted.
Zelnick also pointed out that Take-Two’s ambition is to make blockbuster games, and that can mean spending more than its peers. “That’s a high-stakes game for big boys only, and

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