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The new creative director at Warhorse Studios, the developer of the Kingdom Come: Deliverance series, has opened up about its approach to development and explained why their games are deliberately difficult.
In an interview with PC Gamer, Prokop Jirsa — who joined the studio as a designer in 2014 straight from university and has been there ever since — admitted that Warhorse’s “design approach is a little bit different” from other studios, which sets them apart from competitors.
“For example, if you do playtesting — which you should, everybody! It’s really useful — they especially measure these points of friction,” Jirsa explained. “They say, ‘Okay, this is the friction point.’ People are getting confused, they are getting confused, or a little angry, and this percentage of people said they would stop playing the game at this moment.
“The usual answer is, ‘Okay, let’s get rid of the friction.’ We don’t work like that. We feel if you overcome the friction, or the friction is intentionally there… then the friction helps you! Because you overcome the friction, you feel better about yourself, you feel that you’ve actually overcome some actual problem or difficulty.”
It’s because of this that the

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